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The game features several new weapons, such as a crossbow and a variety of new firearms such as submachine guns and revolvers. Players can also choose from 40+ different paint job to customize their car, and must collect fuel in order to drive the buggy. The buggy's performance and efficiency are affected by factors including the power of its suspension, engine, and brakes. It has its own separate skill tree, and weapons, including spikes, flamethrowers, UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities. Players can use them to travel across the game's world quickly and mow down enemies.
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One of the new features introduced is a drivable Buggy. Players can use parkour movements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. Set in a map that is twice as large as the two previous maps of Dying Light: The Following, gameplay wise is similar to the first game, in which the infected are slow and fragile in daytime, and become aggressive and fast at night time. The Mother - The cult leader of The Following and The Faceless, she is the source of the immunity to the infected.One of them eventually approches Crane and gives information to him about the immunity. The Faceless - The high-ranking members of the cult.Bilal - One of the survivors and quartermaster living in the Countryside.He informs the players about the Buggy's location and is also encountered towards the end of the game. Among the first of the survivors encountered in the Countryside. Kaan - The main antagonist of the game, leader of the Bandits and Rais's Men.Ezgi - Another survivor living in the Countryside, and the daughter of Jasir.Jasir - One of the survivors living in the Countryside.Desperate for Antizin, she contacts Crane via radio and keeps any received information in mind.
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